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Finding the texture cache on black dragon viewer
Finding the texture cache on black dragon viewer







  1. Finding the texture cache on black dragon viewer update#
  2. Finding the texture cache on black dragon viewer full#

(OpenGL windows can only draw Win-1252/Iso-Latin, ie A-Z with various accents, unless specialized font data is present, which is currently available only for Hiragana. Unicode/UTF8 support for filenames, tracker names, notes, etc.(Configurable subsequently from the preferences front page.) Translation options for 25 languages, for tooltips and optionally including translated menus, script names, and even user interface controls.Blackmagic Design RAW SDK updated to version 2.1 (on macOS, requires 10.14).macOS: Problem when resizing Synthia window.macOS: If your first menu click after starting SynthEyes was to a script, it could be ignored.macOS: Bugfix reading ProRes compression settings from sni files.Pass expected frame rate to H.264 encoder to aid its bitrate planning. macOS: When writing Quicktime movies with non-integer frame rates, supply more timing information for better compatibility with some downstream apps.macOS: Command-C/-X/-V now work in file open and save dialogs (even though those dialogs aren't even in SynthEyes).Made a bit more sure that invalid prior data can't make windows pop up off-screen.

Finding the texture cache on black dragon viewer full#

Full redraw after confirmation when using delete key on a camera.

Finding the texture cache on black dragon viewer update#

  • Improvements to SynthEyes update code, with better reporting.
  • Lens Workflow now updates Lens-panel checklines to stay matching.
  • ARRI file reader now supplies both SensorFPS and ProjectFPS as metadata.
  • Image sequences: now looks for framesPerSecond metadata from the first image and uses it as the default shot frame rate.
  • finding the texture cache on black dragon viewer

  • Crash in the timing bar in enough-trackers mode when changing shots and lengths are different.
  • Crash on File/Merge when the two scenes have different GeoH tracking directions.
  • Crash when a checkline is selected on the 3-D panel.
  • See the tile index on the main Recent Change List page.









    Finding the texture cache on black dragon viewer